This is a pretty old production schedule. At this point most of this has been altered and changed. I will be posting a new and improved version once I am able to slow down and collect my thoughts again.
"The Locker"
2010-2011 Production Schedule
Week 1: Establish Game Mechanics
Week 2: Finalize Character Concepts
Week 3: Begin High Poly Modeling and Finalize Level Design
Week 4: Continue High Poly Modeling and Begin Blocking in Level
Week 5: Finish High Poly Models and Begin Converting to Low Poly
Week 6: Continue Low Poly Modeling and Begin Assets for Level
Week 7: Continue Low Poly Models and Creating Level Assets
Week 8: Finish Low Poly Models and Continue Level Assets
Week 9: Begin Texturing Models and Finish up Level Assets
Week 10: Continue Texturing and Finalize Level
Week 11: Rig Characters for Animation and Begin Collecting Audio
Week 12: Begin Character Animation Cycles and Continue Collecting and Applying Audio
Week 13: Continue Character Animation Cycles and Audio Collection
Week 14: Continue Character Animation Cycles and Polish Characters and Level
Week 15: Polish Animation Cycles and Textures and Get Ready to Import to Unreal Engine
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