Wednesday, April 6, 2011

Dropping Assets Into UDK

Finally dropping assets into the Unreal Engine. I've been studying on how the Material network works. It was pretty intimidating, but I've got to say, Waylon Brinck did an excellent job explaining the basics in his Gnomon video. Above is a test I did using a few of the assets I've completed. The wall and floor textures are some I've found preloaded in Unreal and used for placeholders until I've got my own custom ones. I'm very excited to finally see some of the pieces coming together.