Wednesday, December 15, 2010
Here I've got two of the models built up in 'game' geometry with coloring, textures, and high resolution details baked onto the surfaces. I decided to get the pirate captain out of the way since he had the most complicated model. I utilized two texture maps for him in order to better distribute texture details.
The Shriever was a very fun character to model. The simplicity in it's design was a welcome change after texturing the captain. However, the textures in the final build of the shriever will be much more complex as the creature itself will be able to light up and dim itself.